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・ Loop splitting
・ Loop start
・ Loop subdivision surface
・ Loop the Loop (Coney Island)
・ Loop the Loop (Olentangy Park)
・ Loop the Loop (Young's Million Dollar Pier)
・ Loop theorem
・ Loop tiling
・ Loop unrolling
・ Loop unswitching
・ Loop v. Litchfield
・ Loop variant
・ Loop, Germany
・ Loop, Texas
・ Loop, West Virginia
Loop-erased random walk
・ Loop-invariant code motion
・ Loop-mediated isothermal amplification
・ Loop-O-Plane
・ Loop-switch sequence
・ Loop-the-Loop (disambiguation)
・ Loop-the-Loop (song)
・ Loopallu Festival
・ Loopback
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・ LoopCo
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・ Loopealse
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Loop-erased random walk : ウィキペディア英語版
Loop-erased random walk
In mathematics, loop-erased random walk is a model for a random simple path with important applications in combinatorics and, in physics, quantum field theory. It is intimately connected to the uniform spanning tree, a model for a random tree. See also ''random walk'' for more general treatment of this topic.
==Definition==
Assume ''G'' is some graph and \gamma is some path of length ''n'' on ''G''. In other words, \gamma(1),\dots,\gamma(n) are vertices of ''G'' such that \gamma(i) and \gamma(i+1) are connected by an edge. Then the loop erasure of \gamma is a new simple path created by erasing all the loops of \gamma in chronological order. Formally, we define indices i_j inductively using
:i_1 = 1\,
:i_=\max\+1\,
where "max" here means up to the length of the path \gamma. The induction stops when for some i_j we have \gamma(i_j)=\gamma(n). Assume this happens at ''J'' i.e. i_J is the last i_j. Then the loop erasure of \gamma, denoted by \mathrm(\gamma) is a simple path of length ''J'' defined by
:\mathrm(\gamma)(j)=\gamma(i_j).\,
Now let ''G'' be some graph, let ''v'' be a vertex of ''G'', and let ''R'' be a random walk on ''G'' starting from ''v''. Let ''T'' be some stopping time for ''R''. Then the loop-erased random walk until time ''T'' is LE(''R''(())). In other words, take ''R'' from its beginning until ''T'' — that's a (random) path — erase all the loops in chronological order as above — you get a random simple path.
The stopping time ''T'' may be fixed, i.e. one may perform ''n'' steps and then loop-erase. However, it is usually more natural to take ''T'' to be the hitting time in some set. For example, let ''G'' be the graph Z2 and let ''R'' be a random walk starting from the point (0,0). Let ''T'' be the time when ''R'' first hits the circle of radius 100 (we mean here of course a ''discretized'' circle). LE(''R'') is called the loop-erased random walk starting at (0,0) and stopped at the circle.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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